الدانوب جرب أو حاول رطوبة xnormal blender بشكل مسرف ثابتة ضعيف
Max Puliero on Twitter: "to bake correctly VERY lowpoly hardsurfaces in xNormal/Blender is better to triangulate the mesh before export #b3d http://t.co/LGqU2aaILX" / Twitter
blender VS Xnormal (unity issues) - Materials and Textures - Blender Artists Community