Towards Procedural Map and Character Generation for the MOBA Game Genre
Increasing generality in machine learning through procedural content generation | Nature Machine Intelligence
PDF) A Comparative Evaluation of Procedural Level Generators in the Mario AI Framework. Proceedings of Foundations of Digital Games. | Gillian Smith, Noor Shaker, and Steve Dahlskog - Academia.edu
Procedural Content Generation
Procedural Content Generation for Unity Game Development: Watkins, Ryan: 9781785287473: Amazon.com: Books
Procedural Content Generation For Unity Game Development - Sample Chapter | PDF | Array Data Structure | Variable (Computer Science)
PDF) Procedural Content Generation for Games: A Survey