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Need help with Volumetrics (god rays). I am a blender beginner. Whenever i try to use volumetric lighting for god rays, the colors in the image gets washed out. What i am
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node editor - Trying to fake "God Rays"/ Stage Lights with materials - Blender Stack Exchange
Have some volumetrics in my scene, using a “gobo” (subdivided plane with random faces deleted) to separate light rays to get god rays, how do I do this without getting those ugly
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